Miles

Long COVID presents persistent challenges for individuals struggling with energy regulation and recovery. This project ‘Miles: Post-COVID’ aimed to provide adaptive support for people with long COVID. 


Timeline

04.2025 - 07.2025


Client

Stichting Bestaanskracht


Role

Lecturer 

Context


What is ‘Miles’?

Post-COVID was developed in collaboration with Stichting Bestaanskracht to explore how a customisable digital tool (virtual assistant on smartwatch/app) could support recovery journeys that are often unpredictable and non-linear.

Long COVID presents persistent challenges for individuals struggling with energy regulation, cognitive fatigue, and emotional instability.

Over a 3-month educational collaboration, 13 first-year UX Design students at The Hague University of Applied Sciences designed adaptive recovery tools while maintaining close contact with target users.

As Lecturer, I guided the overall design process and introduced the use of a Retrieval Augmented Generation (RAG) model to support research and design exploration.

Problem Definition


Background

Existing recovery apps are often designed around fixed routines and predictable progress, which do not align with the fluctuating realities of long COVID.

Target users frequently experience:

  • severe fatigue

  • cognitive overload

  • emotional instability

  • changing daily capacity

Key Observations

Early user research and synthesis revealed:

  • unstable energy patterns create anxiety and guilt

  • flexible planning supports autonomy

  • emotional well-being is closely tied to identity and social validation

  • cognitive clarity requires simplicity

  • shared tools strengthen caregiver-patient relationships

  • subtle feedback loops are critical for sustainable use

Additionally, participant recruitment challenges limited access to users during later testing phases, requiring alternative research support.

core problem

How might we design adaptive and emotionally supportive recovery tools that respect fluctuating energy levels while maintaining clarity, autonomy, and usability?

OKRs & Hypothesis

Objectives

  1. Deliver diverse design directions balancing emotional care and functional structure.

  2. Explore how AI-supported research methods can enhance early design phases.

Key Results

  1. Deliver 10+ student-designed tools addressing different recovery needs

    As a lecturer, I aimed to deliver diverse outputs, while keeping the students engaged throughout the course.

  2. Guide each student to execute 2+ research activities with Long COVID patients

    Although the project period was limited, I aimed to guide the students to actively recruit the participants, with the support of the client.

  3. Integrate RAG-supported research methods to compensate for limited user access during testing

    The RAG model was provided by the client. It was my role to encourage the students to get familiar with the tool through hands-on experiences, while keeping them to stay critical in using AI in the design process.

I hypothesised that:

Hypothesis 1

design

If recovery tools prioritise flexibility and emotional validation, users will feel more supported and lessoverwhelmed.

Hypothesis 2

process

If students combine direct research with AI-supported synthesis, they can maintain design depth despite recruitment limitations.

Hypothesis 3

Interaction

If interfaces reduce cognitive load and promote gentle pacing, users will experience greater autonomy during recovery.

Approach

My role extended beyond teaching design tools.

I focused on:

  • guiding students toward gentle pacing and emotionally sensitive design

  • coaching tone, interaction calmness, and invisible symptom design

  • introducing RAG model usage to support research and ideation

  • balancing UX rigour with empathy-focused design coaching


Key Strategic Emphasis

Designing for energy limitations requires listening and adaptation rather than problem-solving alone.

process

During the research phase, students conducted:

  • semi-structured interviews (avg. n ≈ 1 per student)

  • surveys and self-report diaries

  • user journey mapping focused on fatigue patterns

  • emotional touchpoint analysis

  • card sorting and pattern recognition workshops

→ Total: 90+ synthesised insights across 13 students

AI-Supported Research Integration

To support the research, the RAG model was introduced to:

  • simulate user perspectives

  • access prior quotes and contextual data

  • support journey mapping and testing scenarios

→ This allowed students to explore alternative viewpoints while maintaining user-centred thinking.

Overview: Design Directions

Values overlap as multiple strategies were applied to a single concept.

Results

Results suggest:

  • strong alignment between student outcomes and user insights

  • high appreciation for diversity of concepts

  • increased exploration of emotionally sensitive UX patterns

Key insight from students:

Designing for energy limits is about listening more than solving.

8/10

client satisfaction

13 final design outcomes

emerged in 2 directions

direction 1

Emotion-Driven Care & Expressive Design

Overall:

  • journaling and reflective prompts

  • mood-responsive interactions

  • emotional metaphors and companion systems

Focus:

  • identity rebuilding

  • emotional validation

  • self-expression during recovery

direction 2

Data-Aided Agency & Cognitive Relief

Overall:

  • pacing planners and energy scheduling

  • visual summaries

  • low-input structured tools

Focus:

  • cognitive offloading

  • simplicity

  • daily routine support

Reflection

This project highlighted the growing intersection between empathy-driven design and AI-supported workflows.

As a lecturer:

  • guiding emotional tone required balancing structure with flexibility

  • students needed explicit coaching on how to communicate effectively with AI tools

  • RAG integration proved efficient for synthesis but raised questions about validity within user-centred design

Key learnings

  • user involvement should be strengthened during evaluation phases

  • lightweight validation methods can reduce participant burden

  • emotional design must connect to concrete daily routines to remain practical

Most importantly:

Designing for vulnerable users means prioritising calmness, adaptability, and respect for invisible limitations.

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