Style AI

𝙎𝙩𝙮𝙡𝙚 𝘼𝙄 is an innovative system that generates dresses through an interactive genetic algorithm. This service creates a dress for a specific occasion and style selected by the user. By answering questions and selecting their favourite dresses in each population, the user is guiding the algorithm into creating the perfect dress.


Timeline

10.2022-01.2023

Project Course (MSc)

Computational Creativity @ Leiden University


Role (3 Members Team)

Research: Background & market analysis
Flowchart & Wireframing
Branding
Prototyping (Hi-fi)

Context

Generative AI is increasingly used in creative industries, yet the relationship between human creativity and algorithmic generation remains unclear.

In this MSc project, our team explored how AI could act not as a replacement for creativity, but as a collaborative design partner in custom fashion design.

Problem Definition

Fashion design is highly subjective, making it difficult to evaluate or automate through conventional AI systems.

Existing AI fashion tools often:

  • prioritize automation over collaboration

  • limit user creative control

  • produce outputs disconnected from user intent

core problem

How might we design an AI system that supports human creativity rather than overshadowing it?

Hypothesis

A genetic algorithm guided by iterative user preference selection would enable

meaningful human-AI co-creation while maintaining user agency.

Approach

During the research, we analysed 2 main AI approaches in fashion.

  • In this idea, AI suggests combinations from users’ existing wardrobe items. #mixandmatch

    Rejected because:

    • heavy dependency on user-provided images

    • risk of plagiarism

    • limited generative novelty

  • AI designs entirely new clothing items beyond the user's current wardrobe. #new_item_generation

    Chosen because:

    • higher originality potential

    • reduced dependence on direct inputs

    • stronger opportunity for exploration

    → This decision shaped both the algorithmic logic and UX design strategy.

solution

Foundational concept: Feature recombination model

This direction allows for higher novelty, reduces plagiarism concerns, and invites meaningful human-AI co-creation by integrating user preferences into an evolving design process.

The following shows the flowchart of the experience and the prototype.

The experience was designed around 3 principles:

  1. Progressive preference input

  2. Real-time algorithm adaptation

  3. Balance between guidance and user control

User flow:

  1. Select occasion

  2. Refine preferences through iterative selection

  3. Edit final details

Results

check the prototype

Evaluation

We developed our assessment metrics based on other researchers. The metrics are:

  • Independence

  • Variety and experimentation

  • Originality

  • Exploration

  • Expressiveness

  • Enjoyment

  • Collaboration

  • Satisfaction with final outcome

    • Cherry, E., & Latulipe, C. (2014). Quantifying the Creativity Support of Digital Tools through the Creativity Support Index. ACM Transactions on Computer-Human Interaction, 21(4), 1–25. doi: 10.1145/2617588

    • Jordanous, A. A. (2012). Standardised Procedure for Evaluating Creative Systems: Computational Creativity Evaluation Based on What it is to be Creative. Cognitive Computation 4, 246–279. doi: 10.1007/s12559-012-9156-1

    • Kantosalo, A., & Riihiaho, S. (2018). Experience evaluations for human–computer co-creative processes – planning and conducting an evaluation in practice. Connection Science, 31(1), 60–81. doi: 10.1080/09540091.2018.1432566

4.2 / 5

Overall satisfaction

Results suggest:

  • users reported enjoyable collaboration

  • high intention to reuse

Limitations: small sample size (n=5), exploratory interpretation only

Reflection

The project revealed a critical tension:

The algorithm sometimes influenced outcomes more strongly than the user intended.

Key takeaways:

  • co-creation requires careful balance between automation and autonomy

  • richer datasets are essential for creative diversity

  • evaluation metrics for creativity must be clearly defined early

Future improvements:

  • increase participant diversity

  • refine interaction model to strengthen user agency

  • expand dataset variability

Next: BeachBot